We're an independent studio making short, story-led games you can play free in your browser. We also track itch.io's charts every day and publish what we find, once a week, in a free email called the Itch Market Brief.
Play the games Read the briefThe studio
We're a small studio with a narrow taste: short games, strong stories, places that feel like somebody lived in them. A murder in a drowned town. A lock keeper working one stormy night. An inn where nothing can go wrong and that's the point.
We're straight with people about how this works. The games are made with AI help, and we don't hide that. Then they get tested the slow way, by people playing them, and a standing panel grades every game before it goes public. When we make a trailer for a game that doesn't exist yet, we label it a concept trailer. No pretending.
Every Wednesday we post a 60-second concept trailer on Instagram, Threads and YouTube. The ideas people respond to join the build queue. Some of them are games now.
Playable now
Two games are public today. Both are free and both run in the browser, nothing to install.
An idle game about a sky that slowly fills in. Build a small observatory, add stranger and stranger instruments, and watch the atlas draw itself while you get on with your day. Come back tomorrow and the sky has moved.
Play free on itch
A block puzzle on an 8 by 8 board. You get three pieces at a time, place them to clear rows and columns, and chain combos when the board lets you. Free Play when you want to relax, and a Daily Board that's the same for everyone that day.
Play free on itchBehind these two there's a shelf of 36 more on the way: mysteries, management games, a dice roguelite about customs inspections, a fishing game about rising water. They go public in small batches, after real playtests, because we'd rather release fewer games that hold up than a pile that doesn't. The full catalog, including the ones still in draft, lives on our itch page.
The data product
Itch.io doesn't publish sales or download numbers for other people's games. What it does publish is its charts, and nobody we know of was keeping the history. So we are. Every day since November 1, 2026 we've recorded the Top Games chart and the New & Popular chart, and once a week we write up what the numbers say: which genres hold the chart, how long games stay on it, and where the breakouts come from. Charts and summaries only. We never guess at anyone's sales.
Of the 72 games on the Top Games chart on November 1, 41 were still there a week later. On New & Popular, only 2 of the 36 lasted the week. One chart rewards staying. The other gives a new game a few days, and that is all it gets.
Sat on both charts at once on Nov 7. A game that's new enough for the fast chart and strong enough to hold a main chart slot is the closest thing itch has to a public breakout signal. We track the overlap every week.
Visual novels aren't a niche on itch. On the current chart they're the majority, more than half the top 72. Most of the chart is free, too: only 15 of the 72 show a price.
Issue #0 covers the week of November 1 to 7. Read it here. After that, a new issue lands every week, and it's free.
Stay in the loop
One issue a week. What moved on itch, what it might mean if you make games, and the charts to back it up. Free. Unsubscribe whenever, no hard feelings.